https://forums.bistudio.com/topic/19080 ... nt=3132010
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Changelog - Preview v15
Highlights
Added: iron sighted M1903A4 Springfield.
Added: scarfs by Lennard!
Added: US Tank crew uniform is back.
Added: T34/85 3D Cupola.
Added: T34/76 3D Cupola.
Added: StuGIII 3D Cupola.
Added: Pz.VIE 3D Cupola.
Added: Pz.VIB 3D Cupola.
Added: Pz.V 3D Cupola.
Added: Pz.IVH 3D Cupola.
Added: JS2 3D Cupola.
Added: Sherman gun vertical gyrostabilizer.
Added: US Winter faction.
Updated: bolting system to new implementation by reyhard! (works now also for non IFA3 infantry classes)
Features
Changed: renable camera shake effect when firing plane guns.
Added: LIB_RandomizeHeadgear setup.
Added: random helmet for US units.
Gameplay
Changed: made clothing wearable by all sides.
Fixed: more overloaded infantry classes.
Improved: semi automatic weapons sight does not come back on origin after each shot anymore.
Improved: semi automatic weapons can't empty their magazines faster than light anymore.
Improved: tanks turrets' horizontal speed now use their real life values.
Performance
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Content
Added: winter covered US helmet.
Changed: re-enabled US winter groups.
Improved: Mortars geometry LOD.
Removed: M1903A4 Springfield front sight.
Fixed: US tank crew hand weighting.
Fixed: US Pilot - missing texture - model clean up.
Fixed: JU87 PiP.
Fixed: GMC and P47 shadow LODs.
Fixed: Panzer IV outside gunner zoom view had the sight graticule superimposed on it.
Fixed: Sherman episcopes were too shaded.
Fixed: accessories were painted on T34's Tarn 52 texture.
Fixed: Strange convex component257 in ww2\assets_m\vehicles\wheeledapc_m\ww2_m3a1_halftrack.p3d:geometryFire
Fixed: Flakvierling immortal gunner bug.
Reskins
Added: camo selection to Zeltbahn model.
Changed: US Tank helmet uses Camo and Camo1 hiddenselections.
Changed: US Pilot helmet uses Camo and Camo1 hiddenselections.
Fixed: missing shoulders "camo2" selection for WW2_Osoldier.p3d
AI
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Sounds
Fixed: removed outdated tank gun sounds.
Changed: reenabled custom ammo sounds.
Effects
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Interface
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Scripting
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Editor
Fixed: removed loaders from tanks as they spawned outside their tank in Eden (Pz.IV H, JS-2, T-34/76 still show this issue with machinegunner for unknown reason).
Removed: faulty author assignment.
Arsenal
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Zeus
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Servers
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Compatibility
Fixed: missing LIB tag for rifle grenade classes.
Improved: random headgear implementation (read LIB_RandomizeHeadgear from the unit class now).
Improved: Eventhandler implentation to be compatible with 3rd party EH definitions.
Changed: renamed terrain object p3ds with duplicate name.
Changed: tag custom group icon and marker classes with LIB.
Changed: inheritance to flat for remaining tank guns.
Translation
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Tech details
Updated: ammo[], magazines[], weapons[] in cfgPatches.
Removed: obsolete classes from LastLoaded.
Removed: obsolete classes from preloadAddons.
Improved: backwards compatibility.
Changed: split Weapons_a3 subcontainer to Recoil_c and Effects_c containers.
Changed: moved obsolete cfgPatches classes to compatibility container.
Changed: moved LIB_WeaponParameters to cfgWeapons and its own dedicated container.
Changed: moved LIB_ShellParameters to cfgAmmo and its own dedicated container.
Changed: inheritance of tank guns.
Improved: inheritance (scope, nameSound, ballisticsComputer, class GunParticles).
Changed: moved and renamed WW2_Assets_c_Weapons_Misc_c_Weapons to WW2_Assets_c_Weapons_InfantryWeapons_c.
Changed: moved CfgCloudlets code to separate Effects_c container.
Changed: weapon inheritance.
Changed: moved LIB_MagazineParameters to cfgMagazines and its own dedicated container.
Changed: moved LIB_WeaponConfig to CfgWeapons and its own dedicated container.
Changed: moved ProxyWeapon definition of planes to one container.
Changed: moved vehicle parts classes to separate container.
Changed: moved tank destruct tower classes to Tanks_c container.
Changed: moved remaining EHs to Core_c/Eventhandlers.
Fixed: M1903A3 Springfield naming and classname.
Added: totally black core texture.
Removed: leading slash in path for playSound3D compatibility.
Fixed: scripting error from the LIB_WeaponParameters merge into cfgWeapons.
Removed: obsolete script.
Fixed: faulty path.
Fixed: faulty string.
Fixed: condition to work merged LIB root class.
Fixed: Tanks turrets' rotation speed formula was incorrect.
Fixed: inheritance errors, cleaned up some more.
Changed: tidied up and cleaned up the weapon inheritances in Megagoth's configs.
Removed: code from outdated AWAR bolting system.
Fixed: tagg property 'lodnoshadow ' = '1' contains spaces.
Fixed: property 'lodnoshadow ' = '0' contains spaces.