STAR CITIZEN [Hilo Oficial]

Zyros
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Re: STAR CITIZEN [Hilo Oficial]

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Añadidos a la lista y agregados como contactos. A Robin lo tenía como RobinGrayson (nick foro A2) y lo he corregido a Robin ya que uso Nick (Handle name)---->nick foro A2. Gracias

Recordaros que en el juego aparecemos con el Handle name (ese que solo se puede cambiar una vez y luego hay que pagar por hacerlo), así que lo que aparece entre paréntesis es como nos vemos en el juego.

Os pongo la lista de los Istaris que tienen el juego (Nick (Handle name)---->nick foro Istari). La mayoría apenas han jugado pero espero que con la 3.0 se activen y si les gusta se vayan uniendo progresivamente.

Etre (Etreleus)------>Etreleus (https://robertsspaceindustries.com/citizens/Etreleus)
LordRiiuk (LordRiiuk)----->Riiuk (https://robertsspaceindustries.com/citizens/LordRiiuk)
IST_Zyros (501SOL)------>ZyrosSOL (https://robertsspaceindustries.com/citizens/501SOL)
ValthorSP (Valthor666)------>Valthor (https://robertsspaceindustries.com/citizens/Valthor666)
IST_Kaftspain (Kaftspain)----->Kaftspain (https://robertsspaceindustries.com/citizens/Kaftspain)
IST_Kurunir (IST_Kurunir)----->Kurunir (https://robertsspaceindustries.com/citizens/IST_Kurunir)
IST_VaporTomb (IST_VaporTomb)---->VaporingTomb (https://robertsspaceindustries.com/citi ... _VaporTomb)
IST Merino (IsaacMerino)----->Merino (https://robertsspaceindustries.com/citizens/IsaacMerino)
Hard (DrHardSlump)------>DrHardSlump (https://robertsspaceindustries.com/citizens/DrHardSlump)
maikel_willtaker (maikelman)-----> (https://robertsspaceindustries.com/citizens/maikelman)
TheJoker(x_TheJoker_x)----->IST_The_Se0n (https://robertsspaceindustries.com/citi ... TheJoker_x)
Juanky (E69_Juanky)---->juanky_panky (https://robertsspaceindustries.com/citizens/E69_Juanky)
IST-Milenko (IST_Milenko)-------->Milenko (https://robertsspaceindustries.com/citizens/IST_Milenko)
Wackier (IST_Wackier)------>Wackier (https://robertsspaceindustries.com/citi ... T_Whackier)
IST-Gorlix (IST-GORLIX)----->Gorlix (https://robertsspaceindustries.com/citizens/IST-Gorlix)
IST-Lordbizarro (IST_LORDBIZARRO)----->Lordbizarro (https://robertsspaceindustries.com/citi ... ordbizarro)
IST-Niblung (IST-NIBLUNG)------->Niblung (https://robertsspaceindustries.com/citizens/Ist_Niblung)
dante231 (FRAN231)---->dantexK (https://robertsspaceindustries.com/citizens/fran231)


Os he puesto en azul los que somos más activos en el juego.

Saludos

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Fillo
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Re: STAR CITIZEN [Hilo Oficial]

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<A2>Mirwish
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Registrado: 09 Abr 2013, 23:35

Re: STAR CITIZEN [Hilo Oficial]

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Gamestar.de ha estado probando la 3.0 y nos traen este resumen.

Demo, with some in-depth look at systems (AI, Planets...)

Gamestar visited Foundry 42 Frankfurt to play a preview of Alpha 3.0. In the beginning text, the author asks the question, why F42 my have delayed Squadron 42. More about that later.
The Demo starts at GrimHex. The Player wakes up and uses the new mobi-glass to equip himself with some clothes.
They walk outside to the landing pads where a Gladius waits
They get introduced to the new use-System and item 2.0, where they can control many things more detailed (entering the ship, HUDS...)
With item 2.0 CIG can make every object in the world interactive by giving it properties.
With the new Star Map via the mobi-glass, they now can fly to POIs instead of the old marker on the hud.
Todd Pappy on the answer after the Strechtgoal Levski: "When C.R. makes a stretch goal, that means it has to be in the game in the given time. Often it depends on how important it is for C.R. Let's say, it's very important for him. The NPC Miles Eckhart, too."
Via the Star Map they jump to the edge of the atmosphere of Delamar and are then flying down manual. During the atmospheric entry, flames start appearing around the hull. This depends on your speed and the size of your ship.
A new flight control system shows the way to a landing pad on the highly detailed Levski landing zone, where are now also garages, where you can get your ground vehicles.
It is planned, that the ship will despawn after landing and sometimes, to make space for other players.
Normally you would now go to a kiosk to let the ship repair and refuel because they would take some time.
In the Demo they have problems with the elevators and the physics grid, so they had to use commands.
The Details in Levski are really impressive.
As they approach Miles, they noticed a change in his behaviour. Miles notices us, checks us with a short look and looks down again on his mobi-glass. This seemed very natural.
This behaviour got they already to see when they visited Bob Reininger which is in Frankfurt for final implementations of the NPC's for 3.0. In General, all features from other studios come to Frankfurt to get implemented in the 3.0 build.
Gamestar got a deeper look at NPC behaviour and got shown the new features. In comparison to last years Gamescom demo, they made a huge jump in the details of movement. Everything seems very natural and the facial expression is incredible and in combination with the voice over nearly real. They are not done yet with NPC's, all the time are coming new features and bugs get eliminated. They want to make NPCs in 3.0 as perfect as they can.
The quest-givers and subsumption in 3.0 are test objects because, in the future, every NPC will use this technology in Star Citizen and Squadron 42.
Subsumption is more a system than a script.
Between 7 and 14 missions will be in the game. How many it will depend on how many problems they have to face until 3.0. But they will add them via updates.
[Spoiler] The mission from Miles is finding a missing person. Last known place is Yela. A signal is coming from a possible crash site. The job is obvious: Fly to the position and find out what happened.
They go back to the landing pad and fly up out of the atmosphere, where they choose the new signal as a destination and start quantum travel.
Everything they do is seamless. There is nowhere a Loading screen.
Now they fly down to a caterpillar, a wreck.
this kind of wrecks will be partially be procedurally generated.
Some of them will be taken over by NPCs, but not in 3.0 yet. Some of them will fight you, some of them are friendly and want to trade.
They leave the Gladius and go on foot explore the caterpillars interior.
In one room they find the corpse of the missing person. (Sadly the interaction system in the demo fails) But now 2 enemies are coming from behind and start to fire at you.
To kill the enemies they use an anti-vehicle weapon. A lot of power, a lot of help.
Pascal Müller (Senior Environment Artist) and Michel Kooper (Lead Environment Artist) show them the Leveleditor (PlanEd) in detail. They confess that it sometimes might be a little boring to edit for such a long time a moon, that consists only out of rocks and dust. But Gamestar admits that they achieve with the tool some really interesting locations. Objects groups are automatically changed and look each time different.
They try to make each moon recognisable by their surface, geographic details and lightning.
Now the people from Gamestar are allowed to play 3.0 by themselves.
Shortly after they used the new nox bike, the game crashed.
After a restart, they try it again and everything works fine and they cruise around. The controls aren't perfect yet, at least for the gamepad.
Driving one round around a moon with a Dragonfly will cost you >3 hours.
The dimensions of a solar system becomes very clear when they looked at SolEd (The solar system Editor). Seeing the proportions to each other is stunning. That became clear when Sascha shows the Stanton system in SolEd and kept scrolling out and out and out. These dimensions alone are fascinating.
Even people who closely follow the development might not imagine how big this universe is.
In 3.0 will be a interesting cross-play-system. 2 Players will get different quests and sometimes the same job, maybe even with different goals and this might bring 2 players to the same location where both of them don't know what the other player want. It might be very interesting to see how the people react.
But this might also be a problem because the reputation system is coming with 3.1
With a console command, they teleport to an outpost, which might be part of a mission in 3.0
Currently everything in them is not useable, but this will change, because item 2.0 makes it possible (don't know if already in 3.0).
Not everything that will be in 3.0 could they test. (trading, insurance and stamina).
Many apps and improvements on systems are missing in the demo.
Question for Todd Parry: Can you fill this huge space with interesting stuff? Todd: "I don't know. But it is my goal. I am as long pessimistic until I see results".
He is very optimistic with planets and outposts, but the next challenge is to make it a living environment.
They work piece by piece and systems are coming together which will help them to make the next step. Most of the time it takes longer than C.R. and the developers want, but they need this time to have a foundation to build on.
Many people think, that C.R. should have to force some parts a bit more and don't be the perfectionist. But with 3.0 the editor thinks, that they may not have done something huge (content wise), but something that will be the base for a game that can be played for years.
Where is Squadron 42?

The displeasure after the cancelled demo for SQ42 was huge, but everyone who knows CIG for a bit longer knows why it wasn't shown. At first, there was the new planet tech. SQ42 is C.R.'s baby. And everything has to be perfect. Gamestar speculates, that C.R. want to have the planet tech also in SQ42 (!speculation!). An additional reason was the work on the AI. Until last year. They worked on Kythera and CryAI, but C.R. didn't want two systems. Brian Chambers: the foundation has to be perfect for such an important part of the game. They had to make half a step backwards and build it right. Both systems got merged together into the subsumption AI. Todd about SQ42: "It's going". Brian: "I would like to show and say so much more". He sees every week all these cinematics and epic space-fights and then he always thinks: "what are procedural planets?! Look at this!". But they can't they anything about that. All the animations and their quality are the same in SQ42 and SC. Brian: "It needs more time, but they think it was the right decision. We make good progress, but the core elements they develop for 3.0 are also needed for SQ42. So the work at the NPCs are necessary for SQ42 to achieve such high-level animations, facial expressions and behaviour. They really want a high quality for the characters. Everything must be better or at the same quality as everything in other comparable games. And I am not happy until we reached this goal. For Star Citizen, I show features when they are not ready and polished, but for SQ42, I don't want to do this. If I show it, it has to be like Activision or Bethesda is unveiling a new game at E3, only with the difference that everything we show is ingame." According to C.R., no work got wasted from last years Vertical Slice of SQ42. The team decided to not show any work in progress show last year. He wants to show the finished system without any compromise solution and workarounds. With the current status is C.R. very happy:"When the people see it, they will understand and they will be very happy about it". It's done when it's done. If we can see SQ42 didn't want C.R. us to tell.

Fuente: https://t.co/4afyTdOS5r?amp=1
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Zyros
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Re: STAR CITIZEN [Hilo Oficial]

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Muchas gracias por la información Mirwish.

Menudas dos página de información superinteresante y de obligada lectura

Saludos

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Dybite
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Re: STAR CITIZEN [Hilo Oficial]

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Otro podcast con información sobre Star Citizen

https://www.ivoox.com/podcast-citizen-r ... 197_1.html
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Dybite
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Re: STAR CITIZEN [Hilo Oficial]

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Salpicaduras
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Re: STAR CITIZEN [Hilo Oficial]

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Vaya hombre, vamos a tener otro Arma 3... a gastar dinero como loco!. :lloris:

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Fillo
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Re: STAR CITIZEN [Hilo Oficial]

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Abierto el plazo para examinarse del Carnet de transportista.

https://robertsspaceindustries.com/dtn/class-g/test

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Lte_Manu
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Re: STAR CITIZEN [Hilo Oficial]

Mensaje por Lte_Manu »

Que se necesita un carnet para poder conducir!? :happy2: :happy2:
En la batalla, no mostraré temor..
En la venganza, no tendré piedad...
Ante la muerte, no sentiré remordimiento....

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gatochus
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Re: STAR CITIZEN [Hilo Oficial]

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Quien arriesga gana.

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