ARMA 3 UNSUNG ECHO Y FOX

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Robin
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Re: ARMA 3 UNSUNG ECHO Y FOX

Mensaje por Robin »

Ostras! El Cobra si lo tenía presente pero no el Little Bird. Gracias por el aporte.

Saludos,
<A2>Robin
Rangers lead the way! All the way.
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<A2>DoctorMuerte
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ARMA 3 UNSUNG con ALIVE

Mensaje por <A2>DoctorMuerte »

No se si ha alguien le ha pasado lo mismo o lo habéis probado, pero he creado una misión con Unsung y Alive y al sincronizar las IAs con el Módulo que las virtualiza no funciona... Puede ser que no sea compatible??
Si es así será de las últimas versiones hasta ahora porque la primera misión que hice de Unsung usé el ALIVE y si me las virtualizaba.
Seguiré indagando a ver que sucede pero me gustaría que alguno que sepa usar el ALIVE pruebe a realizar esto mismo por si fuera problema mio.

Saludos! :OK:
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histeria6363
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Re: ARMA 3 UNSUNG ECHO Y FOX

Mensaje por histeria6363 »

Llevan ya incontables test para la version echo y foxtrot, para depurar algo mas el addon y parece que van por buen camino...

Algo de info por parte de los devs:

Código: Seleccionar todo

Please don't forget to share this as many people aren't on at the same time to see this update notification, so please please please share to those who aren't around to see it! Thanks in advance :)

Back on track, as announced on our BI Forums thread, after our latest fixes UNSUNG is 64bit stable. Quoting our project lead:

"We are happy to report that this week finally, Unsung is working happily stable on 64 bit - at long last. This is down to a monumental effort from the team to bring forward al lthe vehicles into the new physX universe. We were experiencing some horrific crashes in the past couple of weeks, after introducing the new traps but then we couldn't repro them, except for my client pc.
So in the end I upgraded some hardware locally, and thankfully it looks like my graphics card was on the way out, and replacing it has removed any crashing issues here. So after several weeks of head-scratching we're now able to continue testing and tweaking the final issues.

the good news is the art team are exploiting the hiatus and squeezing in a few new assets!"

New stuff
- All Bolt Action Rifles now have a custom bolting animation after they fire.
- All Shotguns (Excluding the Baikal) now have a custom pumping animation after they fire.
- All Shotguns now have a custom reload animation (Baikal WIP).
- New MAS36 made by Xeno a.k.a. Robin
- Major Texture and redoing of a lot of static bunkers to better suit the terrain and not stand out as much:
- The New APEX Sniper Trees are already scaring the testers, especially the 15m high sniper position!
Y bla, bla, bla.... Pero que salga ya...
- Sargento, ¿qué podemos hacer si pisamos una mina? - El procedimiento habitual es esparcirte en trocitos por un círculo de 30 metros. Imagen
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<A2>Animal
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Re: ARMA 3 UNSUNG ECHO Y FOX

Mensaje por <A2>Animal »

<A2>Robin escribió: PS. He visto un gazapo y me ha parecido ver un little bird por ahí perdido... No es demasiado moderno para la époc?
Veo que llego un poquito tarde para contestarte a esto, pero nunca es tarde si la dicha es buena, y sirve para ver fotos chulas!! :-D :-D

Aquí los compis de "DarkHorse"! los Outcasts! La tropa C de 16º regimiento de caballería del aire en Vietnam!
(Digo los compis porque los parches que me he puesto en el mono de piloto son todos los que llevaba esta gente ;) )

https://get.google.com/albumarchive/114 ... Iiez-QYyG9

https://get.google.com/albumarchive/114 ... dGmGbb3KTc

https://get.google.com/albumarchive/114 ... zxhkhJLVt-
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histeria6363
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Re: ARMA 3 UNSUNG ECHO Y FOX

Mensaje por histeria6363 »

- Sargento, ¿qué podemos hacer si pisamos una mina? - El procedimiento habitual es esparcirte en trocitos por un círculo de 30 metros. Imagen
Imagen Imagen Imagen Imagen Imagen

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histeria6363
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Re: ARMA 3 UNSUNG ECHO Y FOX

Mensaje por histeria6363 »

Megactualizacion de UNSUNG ECHO

http://steamcommunity.com/sharedfiles/f ... =943001311

https://forums.bistudio.com/forums/topi ... -released/

Código: Seleccionar todo

The team has done it again the long awaited Echo release is finally here!!!
 
With the subsequent BI DLC updates including the integration of 64 Bit , it set the mod back longer than anticipated. However due to the hard work and determination of the team most of these obstacles have been finally overcome. Along with countless model updates and enhancements the team is satisfied that it is in a stable condition for release.
 
And yes there are still plenty of things that need fixing and a few bugs here and there but remember this is a progress update and we will address them as we move forward.
 
Heres the line up of new and improved Content in Echo:
 
Weapons:
 
AK-47 + Variants (New Model)
AKM + Variants (New Model)
China Lake 40mm GL (New Model)
H/R T223
M-1918 BAR (New Model)
M-1919A6 MG
M2 Carbine (New Model)
M2 Carbine (Sawn-Off)
M16A1 (New Birdcage Model)
M1903A1 Springfield
M1A1 Thompson (New Model + New Model VC Version)
Madsen M50
MAS-36 (New Model Original and Paratrooper version + Grenade Launcher)
MAT-49 (New Model + Sidearm + New Suppressor)
Mauser Kar98k
Mauser MG-42
MP40
Nambu Type 100
PK LMG (New Model)
Sa. vz 61 Skorpion (Primary + Sidearm)
Shotgun (M12 Trench Gun) (New Model)
M870 Mk1 (New Texture)
SKS-45 Rifle (New Model)
StG-44 (New Model)
Stoner M63 MG (New Model)
Stoner M63 Commando (New Model)
UK vz.59 LMG
Winchester Model 70 (New Model)
XM-177 + Variants (New Model)
M127-A1 Signal Flare
M20 90mm Super Bazooka
RPG-7 (HEAT)
Colt Lawman Mk.III (.357)
Colt M1911 + Variants (New Model)
M-2 Carbine (sawn-off /sidearm)
Nagant M1895
S/W Model 10 (.38 Special) (New Model)
S/W Model 10 (.38)
Tokarev TT-33

 
Vehicles:
 
M-37B1 Dodge ¾ Ton
M-37B1 Dodge ¾ Ton (M1919) (Gun Truck)
M-35A2 Kaiser-Jeep 2½ Ton Truck + Variants
ZIL-157 + Variants
Mi-8 + Variants
Oh-6 Cayuse + Variants
An-2 Colt + Variants
Motor Skiff (red) (Civilian motor boat)
UH-1D/H Variants (Updated weaponry and visuals)

 
Statics:
 
M1919A4 .30cal (Low) (New Model)
STABO Rig (6-man) (may not work in MP)

 
Explosives & Grenades:
Tripwire Traps
Punji Traps
Claymores (Old Model :( )
Mines (Incendiary, Anti-personnel, M16 Bouncing Betty)
Explosive Satchel
CS Gas (Temporarily Kills until we can optimize script for MP)
New Smoke Grenade Models (White, Yellow, Green, Red, Violet (Purple), Thermate, CS Gas)

 
Uniforms & Outfits:
 
PAVN Khaki Uniform Re-texture
VC Main Force Blue Uniform
VC Main Force Green Uniform
US LRP Alice Pack (Backpack)
US LRP Vest
NVA Assault Pack
NVA RPG Pack (New RPG-7 Models)
US Heli Pilot Helmets
11th ACR
17th ACR
1Cav (Air Mobile)
1MD
OG
R33
R8
Tiger
USMC (Rebel Flag)
US Jet Pilot Helmet
USAF/352nd TFS)
USAF/366th TFW
389th FS
NVA/VC Hats
PAVN Boonie (NVA Pin)
PAVN Crew Chief Helmet
PAVN Crew Helmet (Blk)
PAVN Crew Helmet (Tan)
PAVN Tank Commander Helmet
PAVN SSH-40 Helmet
PAVN SSH-60 Helmet
VC Boonie (VC Pin)
VC Boonie Black
VC Boonie Black (VC Pin)
USMC Helmet Art
USMC M1 (CAL)
USMC M1 (LBJ)
USMC M1 (NY)
NVA Goggles
 
Island Updates:
 
Da Krong and Doung islands now complete
New brown water added to Doung and Da Krong maps
New lighting, buildings and objects added
New areas including temple ruins added to Da Krong - go find it ;)
New updates to Khe Sanh
 
Sounds:
 
Nearly All Sounds Updated and Changed. (Sound tails and sound shaders still not added as yet)
Radio System: Over 2.5 hrs of AFVN radio with real era music and commericals !
Real Combat radio transmissions from the vietnam war Ground & Air Chatter

 
Some General Fixes:
 
APEX Dependency on Da Krong and Doung is removed
AI Pilots can now see out of the windshields of the Huey Helicopters
M113 and XM-706 are now properly amphibious
PhysX has been added or tweaked on all vehicles (No more tanks flying!) All boats now also handle correctly
Air to Air Refueling (KA-3B) (Compatible with USAF Air to Air Refueling)
In Virtual Arsenal from Main Menu, DSAI voices have been removed
Many more...

 
BONUS:
 
Mig 21 variants
The skies are no longer safe remember check your 6 !!!

 
Known Issues:
 
In Zeus and Virtual Arsenal in Multiplayer Game Servers, rug_dsai voices can be heard.
M35 Shadow LOD is quite high, may experience issues on high player count servers with a lot in the scene.
M113s experience getting stuck and rotation in shallow waters of Doung Island.
CS Gas Grenades cause frame drop and/or server lag on Multiplayer.
Not all weapons have perfectly synced sounds and animations. Will be addressed in future updates.
- Sargento, ¿qué podemos hacer si pisamos una mina? - El procedimiento habitual es esparcirte en trocitos por un círculo de 30 metros. Imagen
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<A2>Ian
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Re: ARMA 3 UNSUNG ECHO Y FOX

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Como siempre....jajajaja
"Despláceme yo a temperatura anormalmente elevada y demuestre el vulgo su regocijo".

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<A2>Animal
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Re: ARMA 3 UNSUNG ECHO Y FOX

Mensaje por <A2>Animal »

Adoro a esta peña.
Si algún día meten el modelo avanzado de vuelo en sus helis, les pediré matrimonio :P :P
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